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0 € - 150 €


Language Dependance

Min. # of Players

Max # of Players

Playing Time [min]

0 - 90

Suggested Ages

0 - 36






BGG Rank

2 - 10

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0 € - 150 €

Used and/or No VAT


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Suggested Ages

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Children Games 

In this category there are educational and / or didactic games for children, produced only with excellent materials, divided by age

  • Not Declared Age
    Not Declared Age
  • Age 0-3
    Age 0-3
  • Age 4+
    Age 4+
  • Ages 5+
    Ages 5+
  • Age 6+
    Age 6+
  • Age 8+
    Age 8+
  • Educational Games
    Educational Games
  • HABA

    At HABA they follow a fundamental principle: toys must also excel in terms of materials and workmanship. For this reason they choose high quality materials. In addition, they constantly monitor the processes, both during production in their factory and at their suppliers. At the time of its foundation, in 1938, and in the following years, HABA made exclusively wooden products. But since they have dedicated themselves to the production of board games, they have also used sturdy cardboard for game boards and cards. In the past decades, the HABA product range has been growing, thus introducing ever new materials, such as various polyester and fine plastic fabrics. All the materials used are subjected to an accurate control process from the start of production.

  • Erikson

    Erickson was born in 1984 and has never stopped developing knowledge and skills to encourage inclusion in any context. They listen to the needs of those who confront each other every day in the areas of education, teaching, social work, psychology and psychotherapy, speech therapy, health and well-being.

    They combine scientific rigor and concreteness to give effective answers and solutions through books, educational games, magazines, conferences, training courses, software, apps and online services.

  • Lego

    LEGO play starts to release a child’s potential from the moment they pick up their first brick.
    Free play is how children develop their imagination – the foundation for creativity. Curiosity asks WHY and imagines possible explanations. Playfulness asks WHAT IF and imagines how the ordinary becomes extraordinary, fantasy or fiction. Dreaming it is a first step towards doing it.

    Creativity is the ability to come up with ideas that are new, surprising and valuable - and it’s an essential 21st century skill. Systematic creativity is a particular form of creativity that combines logic and reasoning with playfulness and imagination.

  • Montessori

    Italian educational games

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