This is a game for ages 5 and up. The box contains a board, 4 wooden pawns, 1 die, 7 castle cards and 27 equipment cards.
The board shows a tract around a robbers castle. The castle has 7 entrances. The castle cards are placed face down on these entrances. The castle cards are showing robbers, vermin or the treasure.
There are 3 kinds of equipment cards : hats, keys and boats. The cards of the same kind have a similar look. The cards are placed next to the board, one stack per kind.
Each player gets a pawn and tries to get the treasure out of the castle.
On your turn you roll the die and move your pawn accordingly. An action takes place when your pawn ends on a special field.
When your pawn lands on a boat field, you get a boat card. Landing on a hat field gives you a hat card and landing on a key field gives you a key card.
When your pawn ends on a sleeping robber, you can roll a second time. A horse helps you move faster, if your pawn lands on a horse field you can move to a field of your choice.
If you land on a fallen tree field, you have to skip one turn and landing on the bridge will cause you to lose all your equipment cards.
If your pawn arrives on an already occupied field, you can take one equipment card of the player whose pawn was already on that field.
Your pawn can go to the castle if he lands on a pier. Therefor you have to hand in one of each of the three kinds of equipment cards. On your next turn your pawn can move on one of the 7 castle cards and turn it face up. If that castle card shows a spider, a ghost or a bat , you can turn the card face down again and move 1 field further. If the castle card shows a robber you have to start all over again.
The game ends as soon as a player has found the treasure card.