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Nevsky: Teutons and Rus in Collision, 1240-1242

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Nevsky: Teutons and Rus in Collision, 1240-1242 2019MintMintGMT Games english Available, but is going sold out!
89,90 €
Now available: 1 copy If ordered, more copies arriving in approx:
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Nevsky: Teutons and Rus in Collision, 1240-1242 is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’ Levy & Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky, players raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.

Nevsky is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.

In Nevsky, two players take the roles of “Russians” and “Teutons”, respectively. The Russians represent the wealthy city-state of Novgorod and its allies. The Teutons comprise German and Danish landholders—including the Teutonic Order—expanding a Baltic dominion.

The sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities—a papal legate for the Teutons and Novgorod’s city council (veche) for the Russians. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, light and Asiatic cavalry, men-at-arms, and unarmored serfs and militia. Assets include counters for transport such as carts, boats, and sleds; provender to feed the army; and coin to pay for longer service or booty captured by ravaging or conquering enemy regions.

The players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat.

 
Data sheet
DesignerVolko Ruhnke
Playing Time240+ min
Suggested Ages14+
Year Published2019
Min. # of Players1
Max # of Players2
Language DependanceModerate in-game text - needs crib sheet or paste ups
MechanicDice Rolling
MechanicPoint to Point Movement
MechanicSimulation
MechanicMovement Points
MechanicMinimap Resolution
Game SettingMedieval
PremiGolden Geek Best Wargame Nominee
PremiCharles S. Roberts Best Ancients to Pre-Napoleonic Era Board Wargame Nominee
PremiCharles S. Roberts Best Ancients to Pre-Napoleonic Era Board Wargame Nominee
PremiCharles S. Roberts Best Board Wargame Playing Components Nominee
PremiCharles S. Roberts Best Board Wargame Map Graphics Nominee
PremiCharles S. Roberts Best Board Wargame Map Graphics Nominee
PremiCharles S. Roberts Best Original Box Cover Art Nominee
Valutazione BGG8.3
E' nella lista dei desideri di404 players
E' nella collezione di1033 players

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