• -€5.00
7 Wonders Duel (KSdJ 2016 Empf) [003]
7 Wonders Duel (KSdJ 2016 Empf) [003]
7 Wonders Duel (KSdJ 2016 Empf) [003]
7 Wonders Duel (KSdJ 2016 Empf) [003]
7 Wonders Duel (KSdJ 2016 Empf) [003]
7 Wonders Duel (KSdJ 2016 Empf) [003]
7 Wonders Duel (KSdJ 2016 Empf) [003]
7 Wonders Duel (KSdJ 2016 Empf) [003]

7 Wonders Duel (KSdJ 2016 Empf) [003]

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€24.90 €29.90 -€5.00

In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder.

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.

Contents:

  • 1 Game Board
  • 23 Age I cards
  • 23 Age II cards
  • 20 Age III cards
  • 7 Guild cards
  • 12 Wonder cards
  • 4 Military tokens
  • 10 Progress tokens
  • 1 Conflict pawn
  • 31 coins (14 value 1, 10 value 3 and 7 value 6)
  • 1 Scorebook
  • 1 Rule book
  • 1 Helpsheet

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Scheda tecnica

  • Italiano
  • Minor Wear
  • Used, in Very Good Condition
  • Repos Production
  • 2
  • 0-10
  • 2
  • 10+
  • Golden Geek Best 2-Player Board Game Nominee, Fairplay À la carte Winner, Tric Trac Nominee, Golden Geek Best Card Game Nominee, Golden Geek Best Strategy Board Game Nominee, Lys Passioné Finalist, Juego del Año Recommended, Gioco dell’Anno Nominee, Golden Geek Board Game of the Year Nominee, Hra roku Winner, Swiss Gamers Award Winner, Golden Geek Best Card Game Winner, Jocul Anului în România Beginners Finalist, Meeples' Choice Nominee, Jocul Anului în România Beginners Winner, Golden Geek Best 2-Player Board Game Winner, Kennerspiel des Jahres Recommended, International Gamers Award - General Strategy: Two-players Nominee, Board Game Quest Awards Best Card Game Nominee, International Gamers Award - General Strategy: Two-players Winner, As d'Or - Jeu de l'Année Expert Nominee, Gra Roku Advanced Game of the Year Nominee, Board Game Quest Awards Best Card Game Winner,
  • 30 min
  • Set Collection, Sudden Death Ending, Layering, Tug of War, ,
  • Ancient
  • Bruno Cathala, Antoine Bauza