In the 14th century, the Atlantic was an ocean without end and America was yet to be discovered. The Mediterranean was a great sea of prosperity--the majot trade route between East and West. The greatest fleets of the era battled over the most lucrative trade routes. Venetians, Genoese, Spanish and Turks fought to sieze strategic ports on the trade routes of spices, precious gems and gold. Serenissima recreates this era--the golden age, when the Mediterranean was the center of world trade. 

Goal of the Game 
The ultimate game of Victory through Economics! In the course of a game players must build galleys, hire crew and buy commodoties. Their galleys sail to other ports to sell their cargo to earn money. The winner is the person with the most money combined with the most prosperous trading routes. The rules are simple and quick to learn. The game can be enjoyed by both new and experienced players, who will appreciate the depth of thought required to execute the perfect strategy.

Game Contents:
  • 1 game board showing the Mediterranean coastline in the Fourteenth Century
  • 28 galleys
  • 101 coins worth 100, 500 and 1000 ducats
  • 105 commodity pieces: wood, iron, textiles, wine, spices, gold and gemstones
  • 180 sailor pieces
  • 20 forts

Jun 25, 2003

After a few plays I've got to write a review of this remarkable game!

Serenissima, as much as any game I've ever played, rewards well-timed combat and trade dealing. Each time I play it I learn two or three new strategies that I should implement in my game play.

What's great about this game is that it does not favor combat, nor does it penalize you for letting your pirate out. Balancing combat and trade is the best way to victory, but TIMING IS EVERYTHING.

I've begun to see the value in determining turn order, so the initial bidding phase can be esssential. There's so much to this game, but it's not too complicated to make it feel like work.

Right now I can't think of a game I prefer over Serenissima. The mechanics are smooth and give you lots of cool options on each turn. There is a ton of interaction, but not lots of frustrating down time. And the game board is the most beautiful, or bellissima, that I've ever seen. And, to me, the art is part of the game.

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Scheda tecnica

  • Italiano
  • Minor Wear
  • Played Once
  • EuroGames
  • 2
  • Yes
  • 12+
  • No necessary in-game text
  • 1996/Fall Lucca Games Best Original Game
  • 120 min
  • Trading, Pick-up and Deliver
  • Renaissance, Nautical
  • Dominique Ehrhard, Duccio Vitale

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